Tom Vasel takes a look at a rune rolling Fantasy game! Call to Adventure!
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All Comments
How is this not a pure solo game?
Those are dice. They are d2.
Third card, destiny, is played face down at setup, no?
They need to make a Star Wars version of this.
Sounds like a Role Player game but only in concept. That said, which do you guys like more? This or RolePlayer?
This vs Res Arcana?
I know they're different , but looking for opinions on which to get (first) 🙂
Thanks
Yes the art is part of the adventure. I'm new to gaming and a visual artist. So I will buy it for that reason alone.
Seems like a bit heavier version of Splendor. Build engine, take cards from three levels. Kind of.
I recommend this game for people who are getting into role-playing games but aren't 100% comfortable getting into character or crafting stories. This game helped me so much with connecting plots and thinking "how would my character think, what would they do?"
It has helped me leaps and bounds, I can't even express it enough.
I didn't actually have as great a time with this game. The one thing that I felt is that you don't actually have as much choice of your adventure/character as the game makes you think you do. When I played this, and it was multiple times, I found that I had to EITHER tell a great story OR win the game. Sometimes, I just had to take a card because it was there…not because I wanted my character to have it. Sometimes, I had to take a card because it filled out my runes better rather than "fit" my story. The game does not distinguish between triumph points and the tragedy points at the end of the game…which is great. That way you could chose to go dark or light and it wouldn't matter. Except, and this is my final complaint, it punishes you if you go completely dark and rewards you more for going completely light. If you are at a disadvantage by choosing to go dark (or tragic) then it really isn't building your own adventure…unless you want to lose. Otherwise I completely agree with Tom and can be a fun, easy game with AMAZING art work. But, it is not a "build your own adventure"…unless you want to lose. If you want to win, you will be paying more attention to the rune collection, symbols, and not going dark than anything else.
I was looking for this review 48 hours ago, and now you release it!
The People’s champ, Tom is The Rock!
The thing I enjoy most about this game is telling your story at the end of the game. It's so fun to come up with your character and talk about your journey.
I’m a bit disappointed with all this narrative and interesting ideas, all they could think of a winning condition besides rack up points, that will surely break the narrative while playing and would make the endgame feel empty.
It’s quite a big turnoff for me.
A fun game to play I am glad I purchased it
I compare this game to 7 Wonders in that you're crafting your own tableau with some interaction with others, but whereas 7 Wonders left me without… ahem… wonder, I felt a great sense of immersion with Call to Adventure. Maybe it's the fantasy theme that I like better than the antiquity theme, perhaps it's just more of a personal journey than building an empire that grabs me, I dunno. All I know is that I'll pick up CtA any day whereas I'll unlikely play 7W ever again.
"Someday, I will be great and marvelous."
You already are, Tom.
Tom randomly created Aladdin.
I kickstarted this, and have enjoyed playing it. The only thing to remind people of, is that the rule-book is terrible. They released a revised one on Board Game Geek.
Tom,
You made 1 mistake in your explanation. You reveal both your Origin (1st card) and Motivation (2nd Card), but conceal your Destiny (3rd Card). Your Destiny card is only revealed when you score at the end of the game.
I'll stick to Roll Player as it expands to different games and soon you'll be able to take a character created there for an adventure. This is very gorgeous but is too basic for my liking. Maybe they will update it somehow to make it more interesting when they release Call to Adventure: Stormlight
What's the solo mode like?
TL;DR: Excellent game for those who both love or hate competitive games as well as amateur authors and story tellers. And a great solo experience too.
A great lighter alternative to Roll Player and whilst not as good mechanically, sets up and plays a lot faster and provides a fantastic way of facilitating the creation of story of a hero and how they became one.
Enjoyed it a lot solo but wish I had someone to tell my story to! 😆
If you love CREATING HEROES or looking for inspiration for a protagonist for an RPG or novel definitely check this out!
As for competitive play, the UNIQUE thing I can see is that this as a 'friendly game' where regardless of the outcome at the end, all players should enjoy telling a short life story of their heroes more than feeling like 'winners' or 'losers'. So it should work well for groups with members who hate competitive games playing WITH ultra-competitive players
I like the components too.
The Runes are plastic but feel and sound almost like they are made of clay giving them an ancient feel (I actually WANT them to become worn and dirty)
Oh, and yeah, the art is gorgeous too. 😊
This game looks AMAZING! I can actually play it with my younger kids (though some scary looking cards might stay in the box)
Definitely the most disappointing game of 2019 for me so far. I got over the art quite quickly and it is just a bunch of half baked mechanisms that are poorly tested. Really hoping the KS expansions help save it.
This is easily in my top 3 of 2-player games. My wife and I picked it up on a whim and played it constantly for several days.
The mechanics are simple enough to learn and exploit with good strategy, but the luck of the runes gives it the "what could happen?!" vibe. And if your table likes to dig in on the story-telling element, at the end of the game everyone goes around the table and tells their hero's story based on the cards they picked up. The event descriptions are light enough that you can easily personalize it to your tastes.
Overall a fantastic game, one that I highly recommend not only for gameplay but also for stellar components.
Also, we added a house-rule that basically lets a player get one extra turn at the end of the game for each card they're missing from their story. Otherwise it can sometimes feel like you get doubly punished because you failed a SINGLE CHECK earlier in the game.
I LOVE THIS GAME SO MUCH. Haven't stopped playing it since I got my kickstarter copy.
Played this game last week. We had so much fun making our stories that we just figured out who won by points as an afterthought.
Love this game!
I like the mechanic of rolling runes instead of dice.
11:29 Man you really nailed that happy rune with your hammer
I also really enjoy playing the game and absolutely can't wait for the expansions.
I am so curious for that one and wished for the judgement to be excellent. I would have purchased it immediately. Now I am not sure..
Looking forward the the Name of the Wind and Stormlight expansions for this!
(The Name of the Wind expansion will be shuffle-in, but they announced that the Stormlight expansion will be stand-alone.)
This is rapidly ascending my list of favorite games. I am hoping even more people discover it after this review – thanks Tom!